s3389=INVALID_SOCKET,//本机监听的socket,等待攻击者连接 s1981=INVALID_SOCKET,//监听的socket,等待AgentSlave来连接 sock[2]=; struct sockaddr_in Local3389,Local1981,Attack,Slave; int iAddrSize; HANDLE hThreadC2T=NULL,//C2T=ClientToTarget hThreadT2C=NULL;//T2C=TargetToClient DWORD dwThreadID; __try { //load winsock library if(WSAStartup(MAKEWORD(2,2),&wsd)!=0) { printf("\nWSAStartup() failed:%d",GetLastError()); __leave; } //create socket s3389=socket(AF_INET,SOCK_STREAM,IPPROTO_IP); if(s3389==INVALID_SOCKET) { printf("\nsocket() failed:%d",GetLastError()); __leave; } //create socket s1981=socket(AF_INET,SOCK_STREAM,IPPROTO_IP); if(s1981==INVALID_SOCKET) { printf("\nsocket() failed:%d",GetLastError()); __leave; } //fill the struct Local3389.sin_addr.s_addr=htonl(INADDR_ANY); Local3389.sin_family=AF_INET; Local3389.sin_port=htons(TargetPort); Local1981.sin_addr.s_addr=htonl(INADDR_ANY); Local1981.sin_family=AF_INET; Local1981.sin_port=htons(LocalPort); //bind s3389 for attacker if(bind(s3389,(struct sockaddr *)&Local3389,sizeof(Local3389))==SOCKET_ERROR) { printf("\nbind() failed:%d",GetLastError()); __leave; } //listen for attacker to connect if(listen(s3389,1)==SOCKET_ERROR) { printf("\nlisten() failed:%d",GetLastError()); __leave; } //bind s1981 for AgentSlave if(bind(s1981,(struct sockaddr *)&Local1981,sizeof(Local1981))==SOCKET_ERROR) { printf("\nbind() failed:%d",GetLastError()); __leave; } //listen for AgentSlave to connect if(listen(s1981,1)==SOCKET_ERROR) { printf("\nlisten() failed:%d",GetLastError()); __leave; } //socket循环
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